flareteam / flare-game

Fantasy action RPG using the FLARE engine
http://flarerpg.org/
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Trader buyback is not the warehouse, not the bank. #705

Open sujiniku opened 6 years ago

sujiniku commented 6 years ago

I feel that the number of items that trader can hold with buyback is too much. Especially, traders (such as abasi and tarlich) who are in the dungeon should not carry too much baggage of buyback.

Even if he carries a cart or the like, it is strange to have a number of buyback items that are many times larger than the selling even if he carries it.

So we should reduce the number of max buyback's holding.

As it is now, the trader buyback looks like a warehouse or a bank.

Even if it is at most, the maximum number of items that can be possessed by the main character should be the upper limit.

In the first place, there are too many item fields on the trader side when selling items. I think that it will be enough about half of now. Now most of the trader's item's field is empty. So we should also reduce the number of trader's item fileds. Space of that result is useful for displaying system messages etc.

sujiniku commented 6 years ago

"Use vendor_ratio_buyback for empyrean_campaign" https://github.com/clintbellanger/flare-game/commit/9d72027d05cf111bd1e52d9259f21eb1787540f1 "Add vendor_ratio_buyback to engine/loot.txt" https://github.com/clintbellanger/flare-engine/commit/d5a531c8fc03a6e2b4c5f74176078d753db11b84