Open yanikitat opened 1 year ago
Okay, I have ran prysm consensus client, but I can't understand does block builder gets trigger from prysm for block building or not. Can block builder build block while syncing?
any updates?
No, but I have figured out it by myself. I can write my solution and close this issue if necessary
Yes Please
@yanikitat can you explain please ?
@yanikitat can you provide details here please?
https://github.com/flashbots/builder/blob/03ee71cf0a344397204f65ff6d3a917ee8e06724/internal/ethapi/api.go#L2142 should be something more like:
func (s *PrivateTxBundleAPI) SendBundle(ctx context.Context, args SendBundleArgs) (map[string]interface{}, error)
And the body should be:
map[string]interface{}{"bundleHash": bundleHash}
bundleHash needs to be return from all the subcalls made by this top level method.
I've modified this on my own personal instance and can make a PR if that's something people want.
@yanikitat @ezynda3 I am actually struggling with the same thing, I am discussing my issue on the flashbots discord without yet success: https://discord.com/channels/755466764501909692/1172625715632549980
Basically, I eth_sendBundle a transaction through the geth console, this bundle gets recognized, the payload gets updated sucessfully but is never sent to the Relay. Operating on my private devnet.
I would immensely appreciate ANY help on this matter
@ezynda3 Can you share your PR please?
hello, I'm having the same problem, I can't get the BundleHash, what should I if solve it?
Hello guys! I'm investigating your projects a couple days and I have some problems/questions.
eth_sendBundle
rpc call of my flashbots block builder I'm getting empty response? Or, if to be more precise, I'm getting an empty BundleHash. This is how response looks like:{BundleHash:}
But! When I send exactly the same request to the publichttps://boost-relay-goerli.flashbots.net
I'm getting theBundleHash
This is how I run my block builder:
./build/bin/geth --goerli --builder --builder.remote_relay_endpoint https://boost-relay-goerli.flashbots.net --log.debug
I'm also addBUILDER_TX_SIGNING_KEY
env varI will glad if somebody will be able to help me and explain how it works:) Also if you need more info please let me know