Accessing localhost:<port_number> would crash the game as it only expects websocket connections and didn't check before attempting to write a response.
Add a fields check that checks for websocket fields and bails if none found.
Also adds a instructions button under the overlay toggle to explain the feature.
Accessing
localhost:<port_number>
would crash the game as it only expects websocket connections and didn't check before attempting to write a response.Add a fields check that checks for websocket fields and bails if none found.
Also adds a instructions button under the overlay toggle to explain the feature.