Closed G-flat closed 4 years ago
Does that mean you want to keep the two release workflows into one if possible? It definitely is better to keep everything in one place for this scenario. I could try working on that.
I've made some changes to the workflow files. Please review them.
I'm not sure if I have to build the fonts separately for 32-bit and 64-bit releases.
Before submission, test this by adding a tag to it and see how the workflow handles building the tagged release.
Tested the tagged release, everything seems fine. PR should be good to go.
Allow both 32-bit and 64-bit releases to be made.
This is done to make the game more accessible to a wider audience. Although the vast majority of computer users now use 64-bit computers, there are some users that play with 32-bit computers.