Closed JustinAFaulkner closed 1 year ago
Also I can't test on this setup yet, but just make sure things don't crash with alt engines lol, these use some objects in a pretty different way than main engine.
Also I can't test on this setup yet, but just make sure things don't crash with alt engines lol, these use some objects in a pretty different way than main engine.
I'll have to review this part a bit more, haven't yet at this stage. Will plan to do this probably tomorrow as I'll have time in the morning for sure.
Introduced the following:
Necessary language strings needed for these changes (string first, default English text below):
options_personalbest_mode "Personal Best Mode"
popup_personalbest_mode "Auto-fails/restarts during gameplay if your current run is no longer capable of being a personal best score."
options_autofail_equiv "AAA Equiv"
popup_autofail_equiv "Auto-fails/restarts during gameplay if your current run can no longer meet a certain AAA Equiv threshold (or loss of AAA if that equiv was never possible on the current song)."
options_personalbest_tracker "Personal Best Tracker"
popup_personalbest_tracker "Dynamically sets the Raw Goods tracker threshold based on your personal best on a given song."
filter_type_aaa_eq "Skill Rating gain"
filter_setting_possible "possible"
(above two are for the filter which reads: "Skill Rating gain [IS/ISN'T] possible")
altengine_setting_ignored "[Ignored on Alt Engine]"
Latest push implements Raw Good hover for song scores in the song panel. This does not appear for unplayed songs. Fully played songs appear as such:
and unfinished songs appear as follows:
language strings for the above are: song_selection_song_panel_rghover "Raw Goods: "
song_selection_song_panel_rghover_unfinished "played"