In some configurations (depending on the player's OS or flash runtime) the MP websocket handshake may never actually get sent before FFR starts waiting for a response, which could result in no activity and eventually a timeout error when trying to connect to multiplayer.
In some configurations (depending on the player's OS or flash runtime) the MP websocket handshake may never actually get sent before FFR starts waiting for a response, which could result in no activity and eventually a timeout error when trying to connect to multiplayer.