Yes: The default accuracy/error bar behavior is to fade out notes very slowly. This may produce undesirable noise the longer a song goes on.
If so, Describe the solution you'd like
Below the accuracy bar in the Game UI Visuals panel of the game's Settings page, a slider similar to the game's volume slider in the main settings page or the Receptor Animation Speed slider in the same panel in which the accuracy bar fade out can be controlled.
And, Describe alternatives you've considered
My "solution" was to dim the accuracy bar to 50% opacity in the Gameplay Editor, but this fails to remedy the issue.
Images
I've made the necessary changes in the code to add this feature to R^3 (as seen above), and I'm submitting this issue as per CONTRIBUTING.md's criteria. I can be contacted via Discord as dashda.sh, as there are still some things to adjust like localization or just figuring out a better name for the setting than "Accuracy Bar Fade Factor".
Yes: The default accuracy/error bar behavior is to fade out notes very slowly. This may produce undesirable noise the longer a song goes on.
Below the accuracy bar in the Game UI Visuals panel of the game's Settings page, a slider similar to the game's volume slider in the main settings page or the Receptor Animation Speed slider in the same panel in which the accuracy bar fade out can be controlled.
My "solution" was to dim the accuracy bar to 50% opacity in the Gameplay Editor, but this fails to remedy the issue.
I've made the necessary changes in the code to add this feature to R^3 (as seen above), and I'm submitting this issue as per CONTRIBUTING.md's criteria. I can be contacted via Discord as
dashda.sh
, as there are still some things to adjust like localization or just figuring out a better name for the setting than "Accuracy Bar Fade Factor".