I expect the changes added to the beta branch from https://github.com/flathub/org.godotengine.Godot/pull/170 to be added to both the stable Godot Flatpak and the stable GodotSharp Flatpak (which, as of this moment, doesn't yet have a beta branch) when Godot 4.3 gets a stable release, hence why I preliminarily added the exception to org.godotengine.GodotSharp as well as org.godotengine.Godot.
Currently, the
beta
branch fororg.godotengine.Godot
(Godot 4, that is) has access to both the X11 and Wayland sockets, as denoted infinish-args
. This was introduced in https://github.com/flathub/org.godotengine.Godot/commit/673564087d94ab47611628d731cf55f617b6406d from @wjt's now merged PR https://github.com/flathub/org.godotengine.Godot/pull/170 (sorry for the ping). Usually, we would use--socket=fallback=x11
, but in this case, without direct access to both sockets, Godot will not open on Wayland sessions, as X11 is still very much the default.I expect the changes added to the beta branch from https://github.com/flathub/org.godotengine.Godot/pull/170 to be added to both the stable Godot Flatpak and the stable GodotSharp Flatpak (which, as of this moment, doesn't yet have a
beta
branch) when Godot 4.3 gets a stable release, hence why I preliminarily added the exception toorg.godotengine.GodotSharp
as well asorg.godotengine.Godot
.Once this PR is merged, I'll be able to rebuild the test build in https://github.com/flathub/org.godotengine.Godot/pull/175, which should hopefully succeed without any further issues.