Closed flathubbot closed 2 years ago
Started test build 82497
Build 82497 successful To test this build, install it from the testing repository:
flatpak install --user https://dl.flathub.org/build-repo/80381/com.valvesoftware.Steam.CompatibilityTool.Proton-GE.flatpakref
Elden Ring still crashes after the splash screen.
:disappointed: The same crash happens with the official build:
Backtrace:
=>0 0x0000000141dfda4b ??0BufferedFile@Scaleform@@IEAA@XZ+0xc4616b() in eldenring (0x000000000011eab0)
1 0x0000000141a5f03b ??0BufferedFile@Scaleform@@IEAA@XZ+0x8a775b() in eldenring (0x000000000011ed40)
2 0x0000000141964ee8 ??0BufferedFile@Scaleform@@IEAA@XZ+0x7ad608() in eldenring (0x000000000011ef78)
3 0x0000000141a54605 ??0BufferedFile@Scaleform@@IEAA@XZ+0x89cd25() in eldenring (0x000000000011ef78)
4 0x0000000141a53fc9 ??0BufferedFile@Scaleform@@IEAA@XZ+0x89c6e9() in eldenring (0x000000000011ef78)
5 0x0000000141a54141 ??0BufferedFile@Scaleform@@IEAA@XZ+0x89c861() in eldenring (0x000000000011f0b0)
6 0x000000014195e5d5 ??0BufferedFile@Scaleform@@IEAA@XZ+0x7a6cf5() in eldenring (0x000000000011f0b0)
7 0x0000000140abcf27 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x9053f7() in eldenring (0x000000000011f4b0)
8 0x0000000140ac0a7d ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x908f4d() in eldenring (0x00007fff9e03fda0)
9 0x0000000140abf827 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x907cf7() in eldenring (0x00000001431d5870)
10 0x0000000142632f25 EntryPoint+0x1dadf5() in eldenring (0x000000000011fcf0)
11 0x0000000142633220 EntryPoint+0x1db0f0() in eldenring (0x000000000011fcf0)
12 0x00000001425ea2d2 EntryPoint+0x1921a2() in eldenring (0x0000000000000060)
13 0x00000001425b2d8e EntryPoint+0x15ac5e() in eldenring (0x0000000142917da8)
14 0x0000000140e34004 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0xc7c4d4() in eldenring (0x0000000142917da8)
15 0x0000000140d75124 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0xbbd5f4() in eldenring (0x0000000142917da8)
16 0x0000000140c30795 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0xa78c65() in eldenring (0x0000000000000000)
17 0x0000000140c30b1e ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0xa78fee() in eldenring (0x0000000000000000)
18 0x00000001424580db ??0BufferedFile@Scaleform@@IEAA@XZ+0x12a07fb() in eldenring (0x0000000000000000)
19 0x000000007b62c7f9 ActivateActCtx+0x20bb5() in kernel32 (0x0000000000000000)
20 0x000000017005f157 A_SHAFinal+0x3d1e7() in ntdll (0x0000000000000000)
0x0000000141dfda4b eldenring+0x1dfda4b: movq (%rcx),%rax
@ColinKinloch this may be a problem of GE Proton only working with Mesa 22, have you tried running it with the mesa-git Flatpak?
Just gave that a try, same backtrace unfortunately. Not that it's much help but I found the same backtrace reported on winehq about a pirated version of the game.
Interestingly running Elden Ring with GE-Proton7-9 under steam with FLATPAK_GL_DRIVERS=mesa-git
results in a crash with the same backtrace.
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