Closed stacyharper closed 2 years ago
For what I know, Elden Ring doesn't work anymore with newer versions of Proton-GE until the runtime is updated to Mesa 22 (which won't happen until august/september and the release of freedesktop sdk 22.08).
See https://github.com/flathub/com.valvesoftware.Steam.CompatibilityTool.Proton-GE/pull/90, ping @ColinKinloch
Thanks for the informations. I'll stick with my builded version for a while so.
BTW: is it possible to have and switch between multiple flatpak version ? I tried to use flatpak --user update --commit=f071bded493f6aac84b5abec48302392dd201847d3a9f409458c50d1bd083e98 com.valvesoftware.Steam.CompatibilityTool.Proton-GE
without any consequences.
I tried your command on my machine and it worked. Are you on the stable branch ?
Mhh maybe I was using beta. I'm not sure now :( It looks like I effectively can downgrade using --commit now. Before it was just saying
Looking for updates…
Nothing to do.
According to this commit, it should work with upcoming Proton-GE 7.16.
ping @ColinKinloch
The release notes mention the crash being after a period of time so I'm not optimistic.
It looks like new versions of vkd3d are dependent on vulkan features implemented in mesa 22. So I'd say stick to Proton-Exp and Proton-GE 7.9 until org.freedesktop.Platform 22 is ready.
I just tested Proton-GE 7.16.
The same issue persists, however it did work with FLATPAK_GL_DRIVERS=mesa-git
.
https://gitlab.com/freedesktop-sdk/freedesktop-sdk/-/wikis/Mesa-git
I confirm it works with later version of GE and mesa-git !
I upgraded this flatpak GE-Proton yersterday and suffered a bug on Elden Ring. The game just crash after the initial white screen.
To be sure the Proton version was in cause I tried to build back the version just before using the 90447b3 commit reference.
I now run the old GE-Proton7-9-1 and the game works again.
I am on Alpine Linux so I cant test the non-flatpak version of Proton-GE-7.14.