flathub / io.github.MakovWait.Godots

https://flathub.org/apps/details/io.github.MakovWait.Godots
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use dotnet 8 and update to v1.3 #7

Closed GreatNovaDragon closed 3 months ago

GreatNovaDragon commented 3 months ago

Should be able to fix #6 and #3 , but we'll have to see

flathubbot commented 3 months ago

Started test build 131414

flathubbot commented 3 months ago

Build 131414 failed

flathubbot commented 3 months ago

Started test build 131419

flathubbot commented 3 months ago

Build 131419 failed

GreatNovaDragon commented 3 months ago

I dont get it.

Apparently godot needs to reimport assets on first load. Those syntax errors appear only on first load after cloning, opening the project after the first load has those errors not show up, but git shows that nothing has changed, although i muse that is because .godot is in the gitignore.