Closed Sennendog closed 1 week ago
In order to get mangohud working with gamescope you need to use the argument --mangoapp
.
and make sure you have the version of org.freedesktop.Platform.VulkanLayer.MangoHud
matching the version of gamescope installed.
If you're running a game that requires proton then you should set your compatibility tool to the flatpaked version of proton ge: com.valvesoftware.Steam.CompatibilityTool.Proton-GE
So the steam command field should be gamescope --mangoapp -- %command%
.
Thanks, but my problem is not to get gamescope work with mangohud - my whole gamescope (with or without mango) does not work in the first place...
Knowing which game you're trying to run may help. If it's running through proton it won't work unless you're using the flatpaked version of proton. If it's a native Linux build then it usually works.
I think it is a general issue, not game related. Gamescope doesnt work (in fact prevents launching the game as describe in Issue above) for:
EDIT: Finally also got at least some steam terminal outut: when launching with "gamescope -- %command% this happens:
[gamescope-brokey] [Info] vulkan: selecting physical device 'AMD Radeon 680M (RADV REMBRANDT)': queue family 1 (general queue family 0) [gamescope-brokey] [Info] vulkan: physical device supports DRM format modifiers [gamescope-brokey] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend [gamescope-brokey] [Error] xdg_backend: Couldn't create Wayland input objects. [gamescope-brokey] [Error] xdg_backend: Failed to initialize input thread
Ah, okay. That odd.
So it's making a connection to the compositor and the compositor either isn't reporting a wl_seat
or a zwp_relative_pointer_manager
.
Could you give me the output of wayland-info
?
Also which version of mutter/gnome-shell you're using?
interface: 'wl_compositor', version: 5, name: 1 interface: 'wl_drm', version: 2, name: 2 interface: 'wl_shm', version: 1, name: 3 formats (fourcc): 0x48344258 = 'XB4H' 0x48344241 = 'AB4H' 0x48345258 = 'XR4H' 0x48345241 = 'AR4H' 0x30334258 = 'XB30' 0x30334241 = 'AB30' 0x30335258 = 'XR30' 0x30335241 = 'AR30' 0x36314752 = 'RG16' 0x34324258 = 'XB24' 0x34324241 = 'AB24' 1 = 'XR24' 0 = 'AR24' interface: 'wl_output', version: 3, name: 4 x: 0, y: 0, scale: 1, physical_width: 600 mm, physical_height: 340 mm, make: 'AUS', model: 'VG27AQA1A', subpixel_orientation: unknown, output_transform: normal, mode: width: 2560 px, height: 1440 px, refresh: 165.002 Hz, flags: current interface: 'zxdg_output_manager_v1', version: 3, name: 5 xdg_output_v1 output: 4 name: 'DP-4' description: 'ASUSTek COMPUTER INC 27"' logical_x: 0, logical_y: 0 logical_width: 2560, logical_height: 1440 interface: 'wl_data_device_manager', version: 3, name: 6 interface: 'zwp_primary_selection_device_manager_v1', version: 1, name: 7 interface: 'wl_subcompositor', version: 1, name: 8 interface: 'xdg_wm_base', version: 4, name: 9 interface: 'gtk_shell1', version: 5, name: 10 interface: 'wp_viewporter', version: 1, name: 11 interface: 'zwp_pointer_gestures_v1', version: 3, name: 12 interface: 'zwp_tablet_manager_v2', version: 1, name: 13 interface: 'wl_seat', version: 8, name: 14 name: seat0 capabilities: pointer keyboard keyboard repeat rate: 33 keyboard repeat delay: 500 interface: 'zwp_relative_pointer_manager_v1', version: 1, name: 15 interface: 'zwp_pointer_constraints_v1', version: 1, name: 16 interface: 'zxdg_exporter_v1', version: 1, name: 17 interface: 'zxdg_importer_v1', version: 1, name: 18 interface: 'zwp_linux_dmabuf_v1', version: 4, name: 19 main device: 0xE281 tranche target device: 0xE281 flags: none formats (fourcc) and modifiers (names): 0x34325241 = 'AR24'; 0x00ffffffffffffff = INVALID 0x34324241 = 'AB24'; 0x00ffffffffffffff = INVALID 0x34325258 = 'XR24'; 0x00ffffffffffffff = INVALID 0x34324258 = 'XB24'; 0x00ffffffffffffff = INVALID 0x30335241 = 'AR30'; 0x00ffffffffffffff = INVALID 0x30334241 = 'AB30'; 0x00ffffffffffffff = INVALID 0x30335258 = 'XR30'; 0x00ffffffffffffff = INVALID 0x30334258 = 'XB30'; 0x00ffffffffffffff = INVALID 0x36314752 = 'RG16'; 0x00ffffffffffffff = INVALID 0x48344241 = 'AB4H'; 0x00ffffffffffffff = INVALID 0x48344258 = 'XB4H'; 0x00ffffffffffffff = INVALID interface: 'wp_single_pixel_buffer_manager_v1', version: 1, name: 20 interface: 'zwp_keyboard_shortcuts_inhibit_manager_v1', version: 1, name: 21 interface: 'zwp_text_input_manager_v3', version: 1, name: 22 interface: 'wp_presentation', version: 1, name: 23 presentation clock id: 1 (CLOCK_MONOTONIC) interface: 'xdg_activation_v1', version: 1, name: 24
I think it is an issue in (upstream) gamescope :(, and has nothing to do with this flatpak version.
Reason:
installing a system gamescope (apt install gamescope) gives me version 3.11.49-1 (debian bookworm) -> running anything with it (gamescope -- glxgears) works fine
installing an up-to-date gamescope via nix pkgs gives me version 3.15.11 -> running anything with it (such as glxgears) gives me the same error (couldnt create wayland object)
I don't know if the problem is the same, but I'm trying to get it to work with umu-launcher, but to no avail.
If I run gamescope -W 1920 -H 1080 -- vkcube
inside the Flatpak, it works.
But GAMEID=0 gamescope -W 1920 -H 1080 -- /app/bin/umu-run "some/windows/exe"
does not.
Only a blank window appears on the entire screen and I can hear the sound of the game in the background.
umu-flatpak.log
No, that looks unrelated:
Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
I'll close this since you think it's not a flatpak issue. Hopefully I'll be able to update this repo to a newer gamescope version at some point.
Setup:
Trying to get Steam (from flatpak) launch games with gamescope (from freedekstop flatpak), but no success.
Behaviour:
A) In steam adding the launch options "ENABLE_GAMESCOPE_WSI=1 %command%": -> no effect, game is launched without any vulkan layer for gamescope, but game launches and runs fine.
B) In steam adding the launch options "gamescope -- %command%": -> game does NOT launch at all, unfortunately I cannot get any meaningful log from steam. :(
If testing the same with Mangohud (also the freedesktop flatpak), then: approach a) "MANGOHUD=1 %command%" also does NOT load any vulkan layer, game launches but no mangohud approach b) "mangohud %command%" DOES launch mangohud with the game, and everything works fine.
Debugging so far:
Tried many more combinations of launch options with gamescope, e.g. "-e", "--expose-wayland", ... ->no effect, game doesnt launch.
Questions: (1) Is the missing libXRes.so.1 an indication of a problem?
(2) Why is gamescope & mangohud only working when putting them explicitely into the steam launch options? Why is it not working just setting the ENABLE_GAMESCOPE_WSI / MANGOHUD variables for the vulkan layers? Is it because the game is actually runing on opengl (as per mangohud indication)?
(3) What else could I do to close in on the problem?