Closed Lefl1 closed 4 years ago
Does this occur when importing the same OGG files in a non-Flatpak version? (Make sure to remove .import/
before trying in a non-Flatpak version.)
Crashes when importing specific OGG files are a known issue: https://github.com/godotengine/godot/issues/40307, https://github.com/godotengine/godot/issues/40460
The crash does not occur with the same ogg file that causes the flatpaked engine to crash. I just tested the ffmpeg converted file and it does not seem to work on the native version either.
I forgot to mention that I was using 3.1.2 for the native version as that is the version packaged in the fedora repositories. It appears that the crash also happens on the newest version of godot downloaded from the website, so this is an upstream regression I guess.
When importing a .ogg vorbis file with the flatpak version of godot. Godot crashes with the following error messages:
This only happens on some ogg files though. I have found that most ogg files converted from some other format with
ffmpeg
seem to not crash the engine, but cause errors like this in the editor:The affected files play just fine in any music player