Closed 3ter closed 3 years ago
Try rebooting your system after updating your graphics drivers. This is an issue with graphics drivers on Linux in general; it's not specific to Godot.
Also, which graphics card model do you have? NVIDIA graphics drivers require you to install Flatpak packages that match the driver version currently in use. Flatpak should handle this for you automatically, but it's possible that the versions are still mismatching after you updated the graphics driver and rebooted. Check the output of nvidia-smi
to see your NVIDIA driver version, then run flatpak list
to see the list of Flatpaks installed (including their dependencies).
Thank you for your answer! I did restart the system and I do think that there's a mismatch in the driver version:
$ flatpak list
Name Application ID Version Branch Installation
Freedesktop Platform org.freedesktop.Platform 20.08.14 20.08 system
Mesa org.freedesktop.Platform.GL.default 21.1.4 20.08 system
nvidia-455-38 org.freedesktop.Platform.GL.nvidia-455-38 1.4 system
nvidia-460-32-03 org.freedesktop.Platform.GL.nvidia-460-32-03 1.4 system
nvidia-460-39 org.freedesktop.Platform.GL.nvidia-460-39 1.4 system
nvidia-460-56 org.freedesktop.Platform.GL.nvidia-460-56 1.4 system
nvidia-460-73-01 org.freedesktop.Platform.GL.nvidia-460-73-01 1.4 system
nvidia-460-80 org.freedesktop.Platform.GL.nvidia-460-80 1.4 system
openh264 org.freedesktop.Platform.openh264 2.1.0 2.0 system
GNOME Application Platform version 3.38 org.gnome.Platform 3.38 system
Godot org.godotengine.Godot 3.3.2 stable system
Adwaita dark GTK theme org.gtk.Gtk3theme.Adwaita-dark 3.22 system
$ nvidia-smi
Thu Jul 22 08:47:11 2021
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 460.91.03 Driver Version: 460.91.03 CUDA Version: 11.2 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|===============================+======================+======================|
| 0 GeForce GTX 1070 Off | 00000000:01:00.0 On | N/A |
| 39% 49C P8 11W / 190W | 692MiB / 8116MiB | 0% Default |
| | | N/A |
+-------------------------------+----------------------+----------------------+
$ nvidia-detector
nvidia-driver-470
The issue was resolved as expected by
$ flatpak install flathub org.freedesktop.Platform.GL.nvidia-460-91-03
Shall we leave it open @Calinou as this dependency should have been resolved by flatpak
on its own (I saw you adding the bug
label)?
Shall we leave it open @Calinou as this dependency should have been resolved by flatpak on its own (I saw you adding the bug label)?
Indeed, this is an issue with Flatpak itself, not the Godot Flatpak manifest.
Most probably after updating my video drivers I couldn't start the
snap
/flatpak
version of Godot anymore (appimage
still working fine):Last time this happened it could be alleviated by updating everything and restarting but this time I'm at a loss.
Similar to issues https://github.com/godotengine/godot/issues/27548 and https://github.com/godotengine/godot/issues/27494https://github.com/godotengine/godot/issues/27494 brought up in the Godot repo.