Closed matheuswillder closed 1 year ago
Did you try flatpak remove org.winehq.Wine.DLLs.dxvk
then cleaning or creating new wineprefix?
I hadn't thought of that before, this worked! Thank you for your help!
Edit: just in case anyone else come to this issue with the same problem, also use flatpak mask org.winehq.Wine.DLLs.dxvk should prevent the runtime to being installed again after an flatpak update, however there seems to be a bug in flatpak mask as seen here, so I don't know if it should work until it is fixed (but I haven't tested it yet as I was just looking for the options to prevent the runtime from being installed again in the docs).
Basically what the title says. I tried using this Flatpak months ago but all the games I tested at the time ran extremely slow and unstable, which didn't happen with regular Wine or Bottles. I decided to test it again now but I got the same result. Trying to investigate, I saw that when I run some game through flatpak run org.winehq.Wine path-to-the-game.exe the output in the Terminal/Console have lines related to DXVK and Vulkan, which the old iGPU I use doesn't support, so I think that DXVK/Vulkan is running in software renderer or something like that, which explains the slowness and instability.
However, I don't see any overrides to the DXVK .dlls in flatpak run org.winehq.Wine winecfg, nor have I had success just deleting the D3D .dlls from the wineprefix and trying to recreate them with flatpak run org.winehq.Wine wineboot --update, so I wonder if there is any way to disable it.
I can post the Terminal/Console outputs I get when I try to run a game, I'm not posting them right now because I don't know if it's a useful info.