Open Black616Angel opened 2 years ago
I'm also having issues with botw. It won't get past the white flash durring the opening cutscene. yuzu_log.txt
System:
Host: jason-ubuntu Kernel: 5.15.0-40-generic x86_64 bits: 64 compiler: gcc
v: 11.2.0 Desktop: GNOME 42.2 Distro: Ubuntu 22.04 LTS (Jammy Jellyfish)
Machine:
Type: Laptop System: Micro-Star product: GF65 Thin 9SD v: REV:1.0
serial: <superuser required>
Mobo: Micro-Star model: MS-16W1 v: REV:1.0 serial: <superuser required>
UEFI: American Megatrends v: E16W1IMS.10B date: 05/19/2020
Battery:
ID-1: BAT1 charge: 47.7 Wh (95.2%) condition: 50.1/51.3 Wh (97.8%)
volts: 12.6 min: 11.4 model: MSI Corp. MS-16W1 status: N/A
Device-1: hidpp_battery_0 model: Logitech Wireless Mouse M510
charge: 55% (should be ignored) status: Discharging
CPU:
Info: 6-core model: Intel Core i7-9750H bits: 64 type: MT MCP
arch: Coffee Lake rev: D cache: L1: 384 KiB L2: 1.5 MiB L3: 12 MiB
Speed (MHz): avg: 4154 high: 4199 min/max: 800/4500 cores: 1: 4196
2: 4068 3: 4189 4: 4160 5: 4176 6: 4164 7: 4178 8: 4014 9: 4156 10: 4156
11: 4195 12: 4199 bogomips: 62399
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel CoffeeLake-H GT2 [UHD Graphics 630] vendor: Micro-Star MSI
driver: i915 v: kernel bus-ID: 00:02.0
Device-2: NVIDIA TU116M [GeForce GTX 1660 Ti Mobile]
vendor: Micro-Star MSI driver: nvidia v: 510.73.05 bus-ID: 01:00.0
Display: x11 server: X.Org v: 1.21.1.3 driver: X:
loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa gpu: i915
resolution: 1: 2560x1080 2: 1920x1080~144Hz
OpenGL: renderer: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
v: 4.6.0 NVIDIA 510.73.05 direct render: Yes
Network:
Device-1: Intel Cannon Lake PCH CNVi WiFi driver: iwlwifi v: kernel
bus-ID: 00:14.3
IF: wlo1 state: up mac: 94:e7:0b:88:2b:fb
Device-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: Micro-Star MSI driver: r8169 v: kernel port: 3000 bus-ID: 04:00.0
IF: enp4s0 state: down mac: 2c:f0:5d:b1:9d:fc
IF-ID-1: docker0 state: down mac: 02:42:34:e3:a3:5b
Drives:
Local Storage: total: 1.4 TiB used: 609.32 GiB (42.6%)
Info:
Processes: 397 Uptime: 4d 6h 38m Memory: 31.19 GiB used: 8.31 GiB (26.6%)
Init: systemd runlevel: 5 Compilers: gcc: 11.2.0 clang: 14.0.0-1ubuntu1
Packages: 2795 Shell: Bash v: 5.1.16 inxi: 3.3.13
I installed yuzu from the appimage, and that worked, so it has to be something to do with flatpak
I think this and 3 other issues are a problem with flatpak. I did a diff between 1089 and 1090 (which is the boundry between working and not working) and there was no suspicious differences, so I bet it's some change in default permissions for file writing on the build server.
For now try running flatpak update --commit=003fb91f0bd1b3a23e6111f9d602cb124e74f693ce010a402e3b949c817171dc org.yuzu_emu.yuzu
to roll back to 1089 which is still working
Hi all,
Thank you for your report. We have identified the issue and will publish a fix soon.
The issue is in the dynarmic
CPU JIT module and will only affect the Flatpak version due to the way how Flatpak version is compiled.
You can temporarily use the AppImage version or downgrade to 1089 as a workaround. Sorry for the inconvenience.
Hi there,
We have (hopefully) fixed the issue in the mainline 1094 version.
I have submitted the new build to FlatHub. It may take a while for FlatHub to make the new release available.
Please test if this new version fixed your issue.
updated to 1094. BOTW crashes on loading screen. Sorry, the patch doesn't seem to have fixed the problem
updated to 1094. BOTW crashes on loading screen. Sorry, the patch doesn't seem to have fixed the problem
Can you help us debug this issue?
The instructions are as follows:
flatpak install org.kde.Sdk//5.15-21.08
flatpak install org.yuzu_emu.yuzu.Debug
flatpak run --command=sh --devel org.yuzu_emu.yuzu
gdb /app/bin/yuzu
and wait for the (gdb)
prompt to show upbt
at the (gdb)
promptgdb
tells you to page the output, type c to show all the outputThank you!
Oh, ya think it's funny to set some breakpoints and then leave it to me to figure out what you did and why it just kinda froze? Ya think it's funny to tell me to copy and paste almost 1000 lines rather than just pipe everything into tee in the first place? here's your debugger output. sorry it took so long.
Oh, ya think it's funny to set some breakpoints and then leave it to me to figure out what you did and why it just kinda froze? Ya think it's funny to tell me to copy and paste almost 1000 lines rather than just pipe everything into tee in the first place? here's your debugger output. sorry it took so long.
Sorry for the trouble.
However, you need to understand we don't have millions of combinations of hardwares to test everything out prior to each release. Also, Switch is a hard console to emulate both accurately and performantly. Especially individual differences in modern computer hardware could affect what code you could use in the emulator. In addition, this project is not a commercial product and not backed by any commercial entity: any member in the team is neither morally nor legally obligated to commit to anything.
Please do understand we are trying our best to accommendate as many hardware and software platforms as possible. However, in order to do that, sometimes we will need help from users to figure out what went wrong on their specific hardware + software combination.
Thank you
Next to dolphin, this is one of the best programmed emulators I've ever seen, (from someone who has never seen the source code and wouldn't know what I was looking at if I saw it). You don't need to tell me what an undertaking you're involved in. But if I hadn't seen a debugger before, I would have just assumed the program crashed, and I'd be uploading pretty useless logs. I make these complaints because the next person asked for a debugging log mightn't be so quick to diagnose the problem. Good luck bug hunting soldier.
Next to dolphin, this is one of the best programmed emulators I've ever seen, (from someone who has never seen the source code and wouldn't know what I was looking at if I saw it). You don't need to tell me what an undertaking you're involved in. But if I hadn't seen a debugger before, I would have just assumed the program crashed, and I'd be uploading pretty useless logs. I make these complaints because the next person asked for a debugging log mightn't be so quick to diagnose the problem. Good luck bug hunting soldier.
Thank you for understanding.
And don't worry, We/I have experience teaching other not-so-technical users to use debuggers. Sometimes this is unavoidable. Like I said, if they have a somewhat rare hardware+software combination, the only way to solve the issue for that user is to take them hand-by-hand and teach them how to collect useful debug information so that we can understand the cause of the issue. This is not limited to Linux, we teach not-so-technical Windows users how to use debuggers if needed as well.
Thanks again for helping us help you help us all :smiley:.
Hi all,
We have identified multiple causes that may have led to the issue. We have fixed one of the issues in the mainline 1096 version.
I have submitted the new build to FlatHub. It may take a while for FlatHub to make the new release available.
Note that the cause of your crash may be different from the other people in this thread. Please test if this new version fixed your issue. If this version still does not fix your issue: don't worry; we are coming up with a speculative fix for the other issues (which will take a while).
Thank you
Hey, so my game is still crashing. I have the version 1096.
I did your debug-steps and got like 20+ SIGSEGVs. log.txt Some errors are german, sorry for that. "Kein passender Prozess gefunden." means "No matching process found."
Hi all,
We now have a speculative fix for the issue. Since this is a speculative fix, we/I have prepared a test version for you: https://github.com/flathub/org.yuzu_emu.yuzu/pull/587#issuecomment-1189641450.
Please test if this fix at least helps with the crash (e.g. if it delays the crash or make the crash harder to reproduce).
Thank you
This does not seem to prevent or delay the crash in my case
Hi all,
Your issues should have been fixed in mainline 1105. If not, please help us locate your issue by responding to this comment with your (updated) issue description.
Thanks for everyone here to help us track down the issue!
Hi everyone,
I will close this issue soon, if you are still experiencing a crash, please reply to this comment, and I will keep this issue open. Thank you.
Hello, after the todays update I can't load my saves in BTOW. I tried running in Vulkan an OpenGL mode, but both crashed.
System information:
Logfile: yuzu_log.txt