Open bobberb opened 2 months ago
Running nixos (unstable) base with flatpak.
On launch of org.zdoom.Raze:
Raze 1.9.1 - 2024-01-01 07:47:40 +0100 - SDL version Compiled on Mar 23 2024 Log started: 2024-04-12 14:00:36 OS: Freedesktop SDK 23.08 (Flatpak runtime), Linux 6.8.5 on x86_64 Can't find file 'BLOOD.GRP' in '/home/user/Games/Blood_raze' adding /app/share/raze/raze.pk3, 3756 lumps adding /home/user/Games/Blood_raze/blood.rff, 678 lumps adding /home/user/Games/Blood_raze/SOUNDS.RFF, 1747 lumps adding /home/user/Games/Blood_raze/GUI.RFF, 7 lumps adding /home/user/Games/Blood_raze/, 189 lumps adding /home/user/Games/Blood_raze/:blood.rff, 678 lumps *** Fatal Error *** !!! Failed to exec debug process /app/bin/raze.sh: line 2: 3 Segmentation fault (core dumped) raze +fluid_patchset /app/share/games/raze/soundfonts/raze.sf2 "$@"
soundfonts should be accessible locally so I edited the flatpak's ./home/user/.var/app/org.zdoom.Raze/.config/raze/raze.ini
./home/user/.var/app/org.zdoom.Raze/.config/raze/raze.ini
[SoundfontSearch.Directories] Path=./soundfonts ...
And yet error still remains at another dir I have not referenced.
It seems that the issue is actually several lines above:
Can't find file 'BLOOD.GRP' in '/home/user/Games/Blood_raze'
Soundfonts are found just fine for me (and they come packaged with the app
Running nixos (unstable) base with flatpak.
On launch of org.zdoom.Raze:
soundfonts should be accessible locally so I edited the flatpak's
./home/user/.var/app/org.zdoom.Raze/.config/raze/raze.ini
And yet error still remains at another dir I have not referenced.