Open GoogleCodeExporter opened 9 years ago
Um you're welcome to add scrolling backgrounds and all but that's not really a
part
of many SDK's. It's in the DS SDK because it's graphics hardware is a relic
from the
past and there is actually hardware support for all these things. Nintendo
hardware
used to have hardware sprite and background support so it's in their newer
machine/SDK for the sake of porting old games (which they like to do a lot).
Original comment by Flatmush@googlemail.com
on 16 Apr 2010 at 2:14
I think a function to fade the screen in and out would be quite useful to have
actually.
Original comment by hart...@gmail.com
on 16 Apr 2010 at 3:03
i know DS hardware flatmush, and i know it's hardware feature on DS and GBA. I
will
work on background engine for Dingoo (also, i already made one for hexvirus
Dingoo ^^).
Original comment by jeanmichel.girard
on 16 Apr 2010 at 4:02
In that case it'd be a nice feature to have, just didn't seem like a feature
that we
should go out of our way to make.
Original comment by Flatmush@googlemail.com
on 16 Apr 2010 at 6:23
I think a better idea than incorporating this into to the SDK would be for
jeanmichel
to start an external dingoo_sdk library for handling such effects and
background/sprite
management. I think even though most of the applications built with the SDK
have been
games, it should remain a neutral SDK with no specific focus on games. The game
library
should be an external project from the core SDK.
Original comment by russell.bernhardt@gmail.com
on 18 Apr 2010 at 6:22
I think it's fine that it's part of the SDK, but maybe in a new lib (separate
from
sml), with more game like features.
Original comment by hart...@gmail.com
on 19 Apr 2010 at 2:24
Original issue reported on code.google.com by
jeanmichel.girard
on 16 Apr 2010 at 5:48