Open GeorgeS2019 opened 2 years ago
The main issue here is that the godot engine is the process that bootstraps the C# runtime. So you must run godot to run the c# code for godot. Unless the c# code you're executing doesn't depend on godot at all.
Unless VS2019 bootstraps godot, I'm not sure this is something I can fix. I'm welcome to PRs or other pointers though.
@Zoomulator Could we figure out a way to debug using VS2022
WIP Update July 2023
VS2022 Guide to debug Godot4