Closed Unit158 closed 9 years ago
This looks like you're trying to perform GraphicsDevice operations before the GraphicsDeviceManager has been made. Have you tried this with XNA4?
I also notice that there are no lines for the FNA calls... are you building this in the solution, or using a DLL? Debugging will help when you're able to step through FNA in the debugger.
This is an OpenRPG bug:
https://github.com/Phrohdoh/OpenRPG/commit/2a1459cee3ba9a10436411fb9ad970c530634209
Undo this commit and you should be all set.
Sorry for wasting your time ;-; Thanks anyway though.
http://pastebin.com/Xx0hnFtW
I'm not really sure what to say. This happened on the same line as my previous error.
Running a Radeon HD 5570 with OpenGL 4.2
https://github.com/Phrohdoh/OpenRPG/blob/9c823ea8fbae8d978ea792aa18ff9ee5b2bff867/Graphics/SpriteSheet.cs#L25