flibitijibibo / FNA-MGHistory

FNA - Accuracy-focused XNA4 reimplementation for open platforms
http://fna-xna.github.io/
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GraphicsDeviceManager never set in Game #318

Closed renaudbedard closed 9 years ago

renaudbedard commented 9 years ago

The _graphicsDeviceManager field of Game is never set, and so the GLDevice is never disposed from the Game's Dispose() method (and subsequent dispose chain).

I'm not sure how it's supposed to grab it though?

flibitijibibo commented 9 years ago

Whuh, was checking the wrong service:

https://github.com/flibitijibibo/FNA/commit/f65ebc77400e1f1fb018633b0742147d79bae4e8

Should be fixed now.