Closed xanather closed 11 years ago
Guess this isn't a closing issue anymore? :P
Your Songs need to be either in FLAC or Vorbis format, and you can scrap the accompanying XNB files.
MonoGame-SDL2 requires SDL2, SDL2_mixer, OpenAL, and these deps if you use the following features:
Song:
Video:
CPU use won't tell me a whole lot without any profiling information. MonoGame-SDL2 may have a spot with bad performance, but it never showed up outstandingly in my games.
If you're comparing MG-SDL2 to the upstream DirectX platform, it might be my added AudioEngine bits if you use XACT. Otherwise I'm not entirely sure (my DirectX project should still work...).
I had a closing issue on my laptop, but not my desktop, both are running windows (weird hey)? It was throwing some MonoGameGL exception, ill try on my laptop again with the same solution as my desktop and see if it happens again.
About the CPU usage, I tried MonoGame's WindowsGL platform and that also reported very high abnormal CPU usage. I feel like OpenGL on my desktop is not utilizing the GPU, very strange, I will also test and check this again on my laptop.
Also thanks for the reply, no wonder why Song was not playing back :)
These were problems on my part, closing issue...
I cant hear anything when I try to play a song. SoundEffects work though. No exceptions are thrown which is rather odd.
Also, when running my game idle on its menu screen, the CPU consumes upto 25% usage! Comparing to MonoGame's directX platform, that only uses less than 1%.
Otherwise what are the list of dependencies for MonoGameSDL2 to work. Thanks for all your hard work, MonoGame-SDL is looking good!