Closed purplebar0 closed 2 months ago
Does this work as expected outside of steam, using vkcube/glxgears for example?
Does this work as expected outside of steam, using vkcube/glxgears for example?
Oddly enough, it does.
Actually it works in steam on my end, might have been fixed since 0.7.0
reopen if still an issue
Describe the bug Setting the
MANGOHUD_CONFIG
environment variable (or values inside the configuration file) to this results the value being stuck at 60 no matter how many times the toggle FPS limit button is pressed:It appears that this issue occurs if the list of numbers does not follow ascending order, since combinations like
60,10000
fail the same way.List relevant hardware/software information
To Reproduce Steps to reproduce the behavior:
fps_limit
such that the values don't follow ascending order, and set atoggle_fps_limit
keyExpected behavior All values, no matter their order, are to be switched to by repeatedly pressing the
toggle_fps_limit
key.Additional context In GTA IV (v1.0.7.0), FPS has to be capped when the game initially starts to avoid a rendering crash, so I had to settle for a workaround, which is to set it to the highest value the game seems to not crash on (ex.
1500,60
).