Closed Buri closed 3 years ago
If you could compile from develop and try again, there's a decent chance this has been fixed
I've rebuilt it from source using 3c15bc6045810a1f15f49d5b5c6739d1fb4e6f8e. Game doesn't crash anymore, but mangohud does not display at all. Tried remove config, use MANGOHUD_CONFIG=full, nothing seems to help. So, partial progress?
Try MANGOHUD_DLSYM=1
This solved the general crashing problem. Now I've managed to narrow it down so it only crashes when core_load
is enabled. This might not be relevant game itself maybe? If so, we might close this as resolved.
if you can reproduce it in other games it deserves a new issue
It crashes also in Europa Universalis 4 (same engine), but seems to work in other games (Factorio, Transport Fever 2)
and disabling core_load
fixes it in Europa Universalis 4 as well?
Yes, correct
On going issue of libstdc++ conflict: missing facet. In this case using std::regex, somewhere down the line it fails to find std::collate<char>
facet.
Recompiling with or installing newer/older gcc can randomly fix it.
Please reopen if this is still an issue in latest
Log:
Mangohud.conf
Running KDE 5.18 on x11