Closed JamesYen220 closed 1 month ago
the build.sh
script is not designed to work with ARM, so that's a no go.
and 0.6.1 is very old, best would be if you could build mangohud manually
I've successfully built MangoHUD manually, but I'm unsure why it fails during build if the command git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
was used. Interestingly, building works perfectly when I simply run git clone https://github.com/flightlessmango/MangoHud.git
without the --recurse-submodules
flag.
However, I'm currently facing an issue where MangoHUD doesn't seem to work with certain games, specifically Stardew Valley and Brotato on Steam. I'm still investigating the root cause but are there any insights on this?
Both games seem to use opengl, have you tried --dlsym
?
Yes, my commands for launch options are MANGOHUD=1 MANGOHUD_CONFIG=full %command%
--dlsym but it seems Mangohud isn't support?
MANGOHUD=1
only works for vulkan and since these games are opengl, you should use mangohud %command%
I'm currently trying to install Mangohud on my ARM Ubuntu. After doing
./mangohud install
, it seems that Mangohud still doesn't work properly. Here is the log:I have also tried to download Mangohud directly through https://packages.debian.org/bullseye/mangohud but it seems that the version over there doesn't seem to work on steam. Here is the log for running that: