Closed guihkx closed 4 years ago
I guess this might be not specific to Skyrim SE but to DXVK in general.
FWIW, I've tried reproducing this on Terraria, GTA:SA and Volcanoids (native Vulkan), but this crash only occurred on Skyrim SE (actually not true, read my post below).
I was able to reproduce it at least with Unigine Superposition benchmark.
Yeah, actually, I take that back.
I don't know why it was working before, but I just tested with GTA:SA and Terraria and I get the same Xid error.
Oddly enough, Terraria still launches and works, though.
And Volcanoids (Linux native) works fine (needs -force-vulkan
).
Yes, both native Vulkan and DX12 via libvkd3d work fine for me, but DX9-11 via DXVK has the issue.
Something very strange going on here. If I enable all the options listed in the readme, namely cpu_temp
, gpu_temp
, core_load
, ram
and vram
, everything works fine. But if I enable full
HUD (it should do the same, right?) - the app hangs and this NVRM: Xid ...
error appears.
I thought of that too. But when you use MANGOHUD_CONFIG=full
, it also enables some other options other than cpu_temp,gpu_temp,core_load,ram,vram
. They just happen to be undocumented as of now. That's how I discovered gpu_timing
.
AMDGPU HD7000 series - Mesa Drive 20.1 is not showing GPU usage, keeping like 0%.
@todoexelent I believe your issue is not related to this one. Perhaps related to #7.
@guihkx What gpu_timing
should do? AFAICT, the HUD looks exactly the same with either all listed above options set manually, or with full
option (where it works).
I have no idea since I don't know anything about this graphics stuff...
You could guess by searching for references of that option, though:
https://github.com/flightlessmango/MangoHud/blob/v0.2.0/src/overlay.cpp#L1250-L1251
https://github.com/flightlessmango/MangoHud/blob/v0.2.0/src/overlay.cpp#L2208-L2210
https://github.com/flightlessmango/MangoHud/blob/v0.2.0/src/overlay.cpp#L2394-L2405
Maybe a dev can answer that.
Did you build from master or still on 0.2.0?
You probably want frame_timing
anyway.
AFAICT, the HUD looks exactly the same with either all listed ...
HUD doesn't expand currently to show it. Eh, not shown at all currently.
@jackun Just tried build from master - the issue is still present.
Strange. I would think it would crash even without gpu_timing
because the only thing it does is write timestamps to command buffer :thinking:
Force disabling for now.
At least for me it doesn't crash, it hangs, so I have to kill the wine processes.
Tried all options listed in the readme - seems like only either gpu_timing
or full
causes this.
Yes, the process hangs for me too. I have to alt+tab and SIGKILL
the .exe
process of the game.
My info:
CPU: Intel i5 3570k GPU: NVIDIA GTX 660 RAM: 8 GB
Software:
NVIDIA Driver: 440.59 MangoHud: v0.2.0 Runtime: Flatpak Steam: Beta Update (Feb 18, 2020) Proton: 5.0-2
Launch options for Skyrim Special Edition:
This is the Xid message that pops up in
dmesg
after you click the PLAY button in the game's launcher:This crash also occurs if I set
MANGOHUD_CONFIG=full
instead, but after narrowing them down, I found out that the option crashing the game isgpu_timing
.The proton log file shows the following message too, which is probably the root cause:
Full log file: steam-489830.log