Open italoghost opened 2 years ago
Thanks for the report, I will look into this when I have some time.
I don't know how to get log information about this issue but if it helps and you tell me how to get it I will happily provide!
I am observing this issue too, after upgrading to Fedora 36. I do not have gamepad_battery
enabled in the config file, but it still seems to appear on the HUD and causes games to basically run at 1fps and hang.
This wasn't happening on fedora 35. I didn't have gamepad_battery
enabled and it didn't appear on screen either.
I think at this point I will just remove the 8BitDo stuff as it hasn't really worked properly, all other controllers seem to work just fine
Can you build the latest master, and see if it helps?
Thanks. The fix works.
Any idea when we can expect a release (and a rebuild on the distro's end)?
Just to clarify, you have an 8BitDo controller
as well? Is gamepad_battery
causing any issues when enabled?
We should be able to get a hotfix out. On distro's end I have no idea.
@gort818 I tested here on Arch Linux and it is now working as well!
@italoghost That is great news thank you for testing!
Hmm, that's strange. I do not get the gamepad battery indicator, even after enabling it in the config. I'm using an SN30 Pro+ in xinput mode.
How about in the other mode?
Negative. I've tried the switch mode and the x-input mode. The battery indicator doesn't show up in both cases. @italoghost which mode is your controller in?
This isn't a big deal for me anyway. I just wanted the HUD to get working without the game being problematic, which is fixed nw.
I tested with the xinput mode!
same problem here. The battery indicator doesn't show up
I think this is an issue either in the firmware, the bluetooth stack, or the kernel driver. I've noticed that the battery indicator shows up in other upower-enabled applications (such as the Plasma powerdevil widget) only sometimes. When the controller shows up there the power indicator in mangohud works as expected, when it doesn't the mangohud indicator is not present as well. Has anyone looked into this as a potential kernel/bluetooth issue? I don't have Windows to check, but has anyone noticed the battery not being visible there when it should be?
For me, the 8BitDo Pro 2 controller is the only device that is not recognized by the system after it has been switched on. In each case I have to wait 15-20 seconds before Arch (Yuzu, Steam etc) recognizes it. All other Bluetooth devices that I have previously added using bluetoothctl are immediately recognized.
Hi!
I was trying to launch some games with the "gamepad_battery" option enabled while my 8BitDo Pro 2 was connected, but they would fail to launch or be very very slow - GOverlay wouldn't even open when my controller was connected and with this option active.
This behaviour doesn't happen with my DS4 controller. I can launch every game normally with the "gamepad_battery" turned ON.
System Information: