Closed ghost closed 3 years ago
Let's see, yes, some of the programming of the Nintendo 64's GPU microcode for the GPU was also done by the former Nintendo president, Satoru Iwata.
I can't get out the details now, and it's not beyond the realm of anecdotes.
Hi, thanks for your comments.
Regarding the PSG info, I'm surprised they used the Nintendo DS since that area is emulated to reassemble the GBA sound system, which in turn inherits the game boy's PSG! So it looks like a cool anecdote, but I think it may fit better for gameboy-related facts.
Re. N64's microcode and Iwata's microcode, that's an interesting interview, I don't know japanese so I had a read with the translator, do they confirm that fact?
This is only a statement in an interview, and as you know, most people involved must be difficult to reach. Nintendo's company culture is really secretive and information is not available. Maybe the answer lies in the recent "Gigaleak" incident, but that's wishful thinking. At least as far as I can read without the aid of translation, the statements of the HAL Laboratory members can be taken with the nuance that they are the work of Satoru Iwata. I've seen old game programmers on Twitter a little bit... But Nintendo people don't get out in the open much.
On a different note, I like to read articles on this site a lot.
The author is a former Sega Saturn programmer. That's all from me.
P.S. If you are researching the literature on Japanese.
Japanese has the characteristics of a pro-drop language. This is why machine translations such as Google Translate often make errors in translating the subject matter.
I feel that DeepL translation is better at vocabulary, and Mirai Translate is better at capturing context, respectively.
P.P.S. Satoshi Mitsuhara @harappa68 His Twitter feed is still active!
Huh, it seems 'ghost' took over this thread. If you are the original user, feel free to open a new issue if you want!
I enjoy reading your articles, thank you for your writing. In your article on the Nintendo DS architecture, I saw that some of the channels could be used as PSGs. Here's a testimony that you composed your music using only the hardware synthesizer of the DS.
Yosuke Yasui was working on an educational game that was only released in Japan. The music played in the practice mode in the game "New Eitango Target 1900 DS" was apparently composed using DS PSG and the noise generator. I would be happy to help enrich your project as an example of how it was used in a real product. Sorry if you were already aware of this example. bye.