Closed EpicLPer closed 2 years ago
@EpicLPer Do you happen to have the TRACE logging level set?
@EpicLPer Do you happen to have the TRACE logging level set?
I sadly don't and have also meanwhile moved additional animations away from the dolphin folder to prevent this, and also don't have much time currently to debug this further excuse :(
But you can try to replicate it by extracting all the animation folders and metadata from https://github.com/RogueMaster/flipperzero-firmware-wPlugins/releases/download/0.68.2-1004-RM/0.68.2-1004-RM.tgz (go to "resources.tar" > "dolphin" and use all of those animations from there) which should make it lag then when scrolling settings menus and replicate the issue.
We never designed dolphin animation system to handle big sets. Nor do we plan to do that. But PR are welcomed. Meanwhile I'll close this issue.
Describe the bug.
I've noticed that having many/long/big animations on the SD Card tend to not only freeze the Flipper (which isn't the main reason for this issue :) ) but mainly scrolling through something like the Settings menu or in general some applications where the Home animation shouldn't even be loaded in or being accessed.
I think the Flipper tries to access or read the animation data in the background even tho it's currently not even needed, and/or changes the animation that's currently playing while scrolling or clicking through menus despite the user never seeing those, generating unnecessary I/O and potential lag.
Reproduction
Target
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Logs
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Anything else?
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