Developing with Unity 2017.2.0f3 64bit on MacOSX for Nibiru and Pico (VR headsets with an OS derived from Android)
When I try to connect from the editor no problem, but from the headsets it always fails, I don't know wether it's a plugin problem or something else like the system itself
Edit:
the same exact code works flawlessly on iOS and Android which makes me wonder where the problem is
when the headset tries to connect it is seen by the server as "device connected with socket id: XXX, IP: XXX.XXX.XXX.XXX" but disconnects instantly (client side)
the used code is the one in the example given by the plugin
Developing with Unity 2017.2.0f3 64bit on MacOSX for Nibiru and Pico (VR headsets with an OS derived from Android)
When I try to connect from the editor no problem, but from the headsets it always fails, I don't know wether it's a plugin problem or something else like the system itself
Edit: