Open ronaldovelo opened 6 years ago
I started today using your socket-io asset, and I have been trying to understand the problem, I did understand in fact, but I dont know how to work-arround.
This is the event
socket.On("CLIENT_SUCCESSFUL_LOGIN", (data) => { string dataS = data.ToString(); Dictionary<string, string> values = JsonConvert.DeserializeObject<Dictionary<string, string>>(dataS); string _userID = values["userId"]; float _funds = float.Parse(values["funds"]); SuccessfulLogin(_userID, _funds); });
And I want execute a function and it gives me that error...
void SuccessfulLogin(string _userId, float _funds) { unlockedItems.Clear(); userId = _userId; funds = _funds; isLogged = true; menuManager.ChooseMenu(1); }
public void ChooseMenu(int menuId) { if (menuId < menuPanels.Count && menuId >= 0) { DisableCanvasGroup(menuPanels[activePanel].GetComponent<CanvasGroup>()); EnableCanvasGroup(menuPanels[menuId].GetComponent<CanvasGroup>()); activePanel = menuId; UpdateFields(); } }
This is not a issue relative to this asset.
https://stackoverflow.com/questions/41330771/use-unity-api-from-another-thread-or-call-a-function-in-the-main-thread
I use the solution of the first answer, it's works.
I started today using your socket-io asset, and I have been trying to understand the problem, I did understand in fact, but I dont know how to work-arround.
This is the event
And I want execute a function and it gives me that error...