floatinghotpot / socket.io-unity

socket.io client for Unity, power game client with node.js back-end
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Pong event is never fired #28

Open Zbluu opened 6 years ago

Zbluu commented 6 years ago

Hello,

The "pong" event is never fired when we do :

socket.On ("pong", (latency) => { Debug.Log(latency.ToString()); });

This code works for nodeJS client that use socket.io, so the problem doesn't come from the server. It's seem that the event it's overrided and unaccessible (?).

Same problem for the ping event.