Closed izayacity closed 7 years ago
I suggest you to build one in developer mode to check out the player log error messages. Let me know if there are any news.
Here is the source code for .NET 2.0: https://github.com/floatinghotpot/SocketIoClientDotNet/tree/net20
Sorry, my bad. I forgot to change the Mono .NET version from the default .NET 2.0 subnet to .NET 2.0 in the player setting of build setting. Thanks a lot!
Thanks @izayacity, you saved my day(s)!
It works very well in the Unity editor BUT the Unity client couldn't receive or emit data after I build it for Mac application, even for the chat level. The server could only receive the connection though. I'm using Unity version 5.6.1 and Mac OSX Sierra 10.12.6.