Open AlexandreLamure opened 2 years ago
It seems to come from the BRDF.
More specifically, the indirect version of the BRDF (eval_indirect()
).
There are also some weird artifacts in our version The normals seem to flipped sometimes (maybe the NDF ?). Or it could be a bug in the metalness values
Better examples (indirect light only, using background color as the light)
Blender:
Ours:
Other tests: 1 - With point light Blender: Our version : Our version with eval_direct only:
2 - With bright sky Blender: Our version : Our version with eval_direct only:
We think there is a problem in metalness
Blender:
Ours:
Indirect lighting seems too weak Blender: With "bright sky" (using background color as light)
Our results :