The compilation on Windows failed because the standard Windows OpenGL header only supports ancient GL versions.
To fix this I generated OpenGL 3.3 core source and header files using glad(https://github.com/Dav1dde/glad) and integrated them into the project.
gladLoadGL needs to be called after context acquisition, I'm going to make a second pull request for the examples.
The compilation on Windows failed because the standard Windows OpenGL header only supports ancient GL versions. To fix this I generated OpenGL 3.3 core source and header files using glad(https://github.com/Dav1dde/glad) and integrated them into the project.
gladLoadGL
needs to be called after context acquisition, I'm going to make a second pull request for the examples.