Closed floooh closed 5 months ago
There is actually subtle breakage when using glsl100 shaders on WebGL2:
https://github.com/floooh/sokol/issues/996
...better to remove glsl100 output from sokol-shdc to avoid any future confusion.
Fixed in branch https://github.com/floooh/sokol-tools/tree/storage-buffers
There is actually subtle breakage when using glsl100 shaders on WebGL2:
https://github.com/floooh/sokol/issues/996
...better to remove glsl100 output from sokol-shdc to avoid any future confusion.