Closed floooh closed 2 months ago
If the same vertex shader is used in different shader programs, there are duplicate slot definitions:
#define ATTR_offscreen_vs_in_pos (0) #define ATTR_offscreen_vs_in_uv (1) #define ATTR_offscreen_vs_in_pos (0) #define ATTR_offscreen_vs_in_uv (1
...not a problem in C/C++, but an error in other languages. This is a regression that was introduced in the last big refactor.
If the same vertex shader is used in different shader programs, there are duplicate slot definitions:
...not a problem in C/C++, but an error in other languages. This is a regression that was introduced in the last big refactor.