Closed haoyu234 closed 1 year ago
Thanks! The dot is indeed a typo, but glsl100 and GLES2 support in sokol-shdc are basically left-overs. GLES2 support had been removed in sokol-shdc fairly recently, but I hadn't removed those bits yet in sokol-shdc.
Keeping glsl100 output support in sokol-shdc would block some nice GLSL features though, for instance the textureSize() builtin (currently this triggers an internal SPIRVCross error), so I'll probably remove glsl100 alltogether pretty soon.
In any case, I'll merge your PR, but please don't rely on glsl100 output since that will be removed 'pretty soon now'.
nim binding