I'm not sure why the static string size limit was so low, since it's used for vertex attribute names. I ran into issues where a regular variable name of a shader vertex vertex/instance attribute would trigger this limit.
So I changed it to 32 which seems like a more reasonable limit for variable names...
I'm not sure why the static string size limit was so low, since it's used for vertex attribute names. I ran into issues where a regular variable name of a shader vertex vertex/instance attribute would trigger this limit.
So I changed it to 32 which seems like a more reasonable limit for variable names...