Open voidware opened 5 months ago
Not an issue. I haz fixes;
sokol_fetch.h POSIX section. no other changes needed.
sokol_fetch.h
#if _SFETCH_PLATFORM_POSIX // XXX VOIDWARE #ifdef __ANDROID__ _SOKOL_PRIVATE int android_read(void* a, char* buf, int size) { return AAsset_read((AAsset*)a, buf, size); } _SOKOL_PRIVATE int android_write(void* a, const char* buf, int size) { return EACCES; // can't provide write access to the apk } _SOKOL_PRIVATE fpos_t android_seek(void* a, fpos_t offset, int whence) { return AAsset_seek((AAsset*)a, offset, whence); } _SOKOL_PRIVATE int android_close(void* a) { AAsset_close((AAsset*)a); return 0; } _SOKOL_PRIVATE _sfetch_file_handle_t _sfetch_file_open(const _sfetch_path_t* path) { _sfetch_file_handle_t h = _SFETCH_INVALID_FILE_HANDLE; auto act = (ANativeActivity*)sapp_android_get_native_activity(); auto a = AAssetManager_open(act->assetManager, path->buf, 0); if (a) { h = funopen(a, android_read, android_write, android_seek, android_close); } return h; } #else _SOKOL_PRIVATE _sfetch_file_handle_t _sfetch_file_open(const _sfetch_path_t* path) { return fopen(path->buf, "rb"); } #endif // __ANDROID__
You can pay me later ! :)
Not an issue. I haz fixes;
sokol_fetch.h
POSIX section. no other changes needed.You can pay me later ! :)