Closed floooh closed 1 year ago
Fixed for Metal, but in GL or WebGPU this isn't really fixable for out-of-memory situations. In GL, calling glGetError() causes a full pipeline flush in WebGL, and with WebGPU's asynchronous error reporting it's also not possible to immediately return an out-of-memory error at object creation time.
Fixed.
See: https://github.com/floooh/sokol/pull/883