Open GoogleCodeExporter opened 9 years ago
I've just tried it with the build from
https://launchpad.net/~sven-eckelmann/+archive/ppa-mupen64plus
1) the room you've mentioned it the one on the first floor (down the chairs),
then 2x left and then the first one on the right. Here it didn't crash. when I
entered the room with the granny in the chair.
Did you had some special configuration or some texture packs?
2) I couldn't fine a ROM with this md5. Are you sure it is a good rom? The one
i know as good dump of the Debug version has the md5
8CA71E87DE4CE5E9F6EC916202A623E9
Could you please try the builds from the ppa (please check that you don't
accidentally use the plugins or the core from your other installation; give the
full path to --gfx, --audio, --input, --corelib, --rsp -- or verify with strace
that the correct ones are used -- the right ones are in
/usr/lib/x86_64-linux-gnu/mupen64plus/ and use the core lib
/usr/lib/x86_64-linux-gnu/libmupen64plus.so.2.0.0 )
Original comment by s...@narfation.org
on 6 Jun 2013 at 6:44
Thanks for replying! First things first, I have no mupen64plus directory under
x86_64-linux-gnu. All plugins and stuff are located in
/usr/local/lib/mupen64plus/. The strange thing is that whenever I change the
video plugin in the config file to something different from Rice, mupen64plus
automatically loads glide64mk2....quite odd.
I am using textures packs under Rice, but I did not set glide64mk2 any
differently from how it comes from the source so it does not actually use them.
Checked the Majora's Mask thing once again and I'm almost sure it just crashes
after a few seconds, the game doesn't really care if I approach that room or
not...I compiled from Hg following the wiki page of this project.
Special configurations: I had set the ScreenUpdateSetting to 2 in order to solve the flickering of the pause screen in OOT and MM. I'm seriously thinking my glide64mk2 plugin is corrupted. I expect it to have the same md5 of yours if we're running under the same kernel, what's yours? Mine is ae0679f154a6d5d5d3655afe84d34e84
As of the debug rom, I don't really know. What I know is that the Giant knife
to biggoron sword code provided by Zeth worked, but since that is about RAM
addresses I guess even a corrupted dump could do the job...
Original comment by alessand...@gmail.com
on 6 Jun 2013 at 10:02
[deleted comment]
Ok, installed the ppa version and glide64mk2. Now, it is no longer crashing.
Instead of crashing, graphics layers get lost into nothingness. This is what
really happens, in the other version I had the results were a plain crash but
here comes the true stuff. The flashing heart and the clock don't show just
like in Rice, but as you can see lots of stuff is missing!
Original comment by alessand...@gmail.com
on 6 Jun 2013 at 11:06
Attachments:
Ok, installed the ppa version and glide64mk2. Now, it is no longer crashing.
Instead of crashing, graphics layers get lost into nothingness. This is what
really happens, in the other version I had the results were a plain crash but
here comes the true stuff. The flashing heart and the clock don't show just
like in Rice, but as you can see lots of stuff is missing!
Original comment by alessand...@gmail.com
on 6 Jun 2013 at 11:06
Attachments:
Can you please provide a savestate near the problematic situation were the
missing world/objects problem happens.
The md5 sum of the glide64mk2 doesn't really depend on the kernel it is running
on. It depends on the compiler, the compiler flags, the used external resources
(static libs, headers, ...) and the actual source code. But you can find the
hash sum of the plugin inside the deb. And it will also be installed in
/var/lib/dpkg/info/mupen64plus-video-glide64mk2:amd64.md5sums -- this file
tells me that I would expect the md5sum (only the .so)
712556283754e4819eee3a90a3a29af4 for the Ubuntu 12.04 build of
mupen64plus-video-glide64mk2 version 2.0~rc2.
ScreenUpdateSetting is a Rice setting and has nothing to do with Glide64Mk2.
Please don't use cheats when reporting bugs. When you've used one, please
disable cheats, reset the game and only use a savegame (not a savestate) to go
back to the problematic area (aka. load ingame and go to the area which
triggered the problem).
Why do you say "ppa version _AND_ glide64mk2". You should have used the
glide64mk2 from the ppa for this test and not your self compiled one.
Original comment by s...@narfation.org
on 7 Jun 2013 at 7:17
Attached. Sorry, I said ppa version and glide64mk2 because it didn't install
immediately among the core library, nothing really important. The md5 matches.
I'll try to describe the best way I can what happens and where: from that very
position, pressing Z to move the camera is enough to cause the issue. Also,
entering the old granny's room causes the issue. Exiting the stock pot inn and
entering back from the main entrance causes the issue aswell.
Once the issue is triggered, pausing and unpausing solves it. If you try to reproduce any of the three things after they have already happened in a game session, they won't happen. Reloading the save state and trying again to trigger the issue does not work, you have to quit mupen64plus in order to reproduce again. No cheats have been loaded.
The same instance happens in the other savestate, the one of the OOT debug ROM.
The different md5sum there was because of a patch I was using.
Original comment by alessand...@gmail.com
on 9 Jun 2013 at 2:04
Attachments:
I have real big problems to recreate the problem. Sorry
Maybe someone else here can check it out.
Original comment by s...@narfation.org
on 14 Jun 2013 at 2:11
I will wipe out my drive and try with a fresh new install of the OS, maybe it
is some strange installation issue with my machine. At this point I'm fairly
convinced this is my issue and mine alone.
Original comment by alessand...@gmail.com
on 15 Jun 2013 at 12:45
This could also be graphics driver related
Original comment by s...@narfation.org
on 15 Jun 2013 at 5:25
The Majora's Mask crash is easily reproducible by starting the game and letting
the demo play out. Just after the camera pans past Anju in the inn, mupen
crashes.
Windows 7, Radeon HD 6850, most recent versions of everything. Default
settings. CRC matches the OP's.
Occurs on Glide64mk2 but not Rice. It'd be preferable to use Glide for this
game because it handles everything else beautifully.
Original comment by CloningDonor
on 10 Sep 2013 at 7:22
to clarify, "most recent version" as in whatever the latest binary release is
(2.0, july 4) because screw compiling things on Windows.
on that note, I compiled the Mercurial version on Ubuntu and it works fine, so
this issue may be already fixed. I might test some more later.
Original comment by CloningDonor
on 13 Sep 2013 at 10:01
Please test the mxe builds on windows when you want to *really* test the newest
version on windows. https://bitbucket.org/ecsv/mupen64plus-mxe-daily
Original comment by s...@narfation.org
on 13 Sep 2013 at 10:07
Sorry, I should've been more clear to begin with.
It works. I guess this issue can be closed so long as the OP doesn't object.
Hope to see a release soon.
Original comment by CloningDonor
on 14 Sep 2013 at 7:26
Just rebuilt mupen64plus on Debian 7 (latest from mercurial repo). The issue
persists. But since not a person managed to reproduce it I may conclude that's
my GPU's issue. It's just very strange though...
Original comment by alessand...@gmail.com
on 18 Sep 2013 at 4:25
Original issue reported on code.google.com by
alessand...@gmail.com
on 1 Jun 2013 at 1:05Attachments: