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florian-kohrs
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elmlord
Turn based strategy game build with Elm
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Mix recruited and swapped troop types
#61
florian-kohrs
opened
4 years ago
0
Lord troops are displayed in the battleview when a settlement is sieged
#60
SerQuicky
closed
4 years ago
0
Dont let the player name himself like one of the npcs
#59
florian-kohrs
closed
4 years ago
1
Balancing
#58
florian-kohrs
closed
4 years ago
0
Draw beaten Lord on map
#57
florian-kohrs
closed
4 years ago
1
Add defender troops to castle troops if a player gets sieged
#56
SerQuicky
closed
4 years ago
0
Refactore Map Actions Component
#55
SerQuicky
closed
4 years ago
0
Round ducats
#54
SerQuicky
closed
4 years ago
0
Logging-System for actions
#53
SerQuicky
closed
4 years ago
0
Maximum Troop Recruiting in settlement
#52
SerQuicky
closed
4 years ago
1
Implement function "getClosestFreeFieldAt", so settlements cant spawn on invalid terrain
#51
florian-kohrs
closed
4 years ago
0
Draw colored border around settlements
#50
florian-kohrs
closed
4 years ago
0
Use fixed castle and village names
#49
SerQuicky
closed
4 years ago
0
Improve Pathfinder path calculation
#48
florian-kohrs
opened
4 years ago
0
Fix path travel time caluclation
#47
florian-kohrs
closed
4 years ago
0
Spawn Viallges for each Lord on game start
#46
florian-kohrs
closed
4 years ago
0
Implementation of a lordview
#45
SerQuicky
closed
4 years ago
0
Dont show tile icons on path
#44
florian-kohrs
closed
4 years ago
0
Action-Menu for Map interactions
#43
SerQuicky
closed
4 years ago
1
Header enchantment
#42
SerQuicky
closed
4 years ago
1
Round income calculation
#41
SerQuicky
closed
4 years ago
2
Display path on map
#40
florian-kohrs
closed
4 years ago
0
Display round income under ducats overview
#39
SerQuicky
closed
4 years ago
1
Correct placing of hexagon map tiles
#38
florian-kohrs
closed
4 years ago
1
Troopmanagement
#37
SerQuicky
closed
4 years ago
0
Illustration for settlements
#36
SerQuicky
closed
4 years ago
0
Optimizations
#35
florian-kohrs
closed
4 years ago
0
Finalize AI for enemies
#34
florian-kohrs
closed
4 years ago
0
Create new Buildings and Building upgrades for castles and settlements
#33
florian-kohrs
opened
4 years ago
0
Create new units and unit upgrades
#32
florian-kohrs
opened
4 years ago
0
Zoom in and out
#31
SerQuicky
closed
4 years ago
1
Responsive Design
#30
SerQuicky
closed
4 years ago
1
Initialize a game with saved data
#29
florian-kohrs
closed
4 years ago
1
Implement a way to save game data
#28
florian-kohrs
closed
4 years ago
1
Upgrade of the map design
#27
SerQuicky
closed
4 years ago
1
Move and control multiple troops
#26
SerQuicky
closed
4 years ago
1
Update/Improve the simple AI from the base game
#25
SerQuicky
closed
4 years ago
1
Create static battlemap for siege
#24
florian-kohrs
closed
4 years ago
1
Documentation
#23
SerQuicky
closed
4 years ago
0
Create Battle UI
#22
florian-kohrs
closed
4 years ago
1
Map UI-Improvements
#21
SerQuicky
opened
4 years ago
0
Implement way to flee from Battle
#20
florian-kohrs
closed
4 years ago
1
Do Damage calculations for units on Battlefield
#19
florian-kohrs
closed
4 years ago
1
Extend interactions with settlements
#18
SerQuicky
closed
4 years ago
0
Implement Unit movement on Battlefield
#17
florian-kohrs
closed
4 years ago
1
Update the Mapgenerator to generate a rectangle map
#16
florian-kohrs
closed
4 years ago
1
Logic for game over if the player lost his castle or captured everybody elses
#15
florian-kohrs
closed
4 years ago
0
Create Logik and UI for various Modal windows
#14
florian-kohrs
closed
4 years ago
0
Refactoring of the finished game version
#13
SerQuicky
closed
4 years ago
0
Refactoring of the extended game version
#12
SerQuicky
closed
4 years ago
0
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