Closed bosinpai closed 6 years ago
While I'm at it, the modified Cartoon .ttf that was imported to Godot, and hence source of the .fnt files, would be needed to modify the fonts. I just fixed the hole in the "f" which is particularly ugly in the title screen, but for that I had to binary burn an updated png in the .fnt :scream:
EDIT: modified font files are at https://github.com/flossmanualsfr/peril-en-daiza/tree/master/game/text and original .blend is at https://github.com/flossmanualsfr/peril-en-daiza/blob/master/game/peril_en_daiza.blend (second layer).
I eventually reworked the icons from their current .png. New .kra files committed.
Hi,
I find icons for actions a bit misleading and I'd like to rework them.
If there a source format for e.g. look-action.png / look-inactive.png? (the base Blender file used for the panda character "rotoscoping" would be nice too :))