We want to be able to support 8bit textures in order to reduce the occurrence of OutOfMemoryErrors in certain situations. SDL_gpu uses 32bit textures by default, so this change would reduce memory usage by at least 75% in many situations.
Proposed solution
We'd need to use bgfx or another renderer, because SDL_gpu doesn't seem to support anything but its default setting.
Motivation
We want to be able to support 8bit textures in order to reduce the occurrence of
OutOfMemoryError
s in certain situations. SDL_gpu uses 32bit textures by default, so this change would reduce memory usage by at least 75% in many situations.Proposed solution
We'd need to use
bgfx
or another renderer, because SDL_gpu doesn't seem to support anything but its default setting.