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flowtsohg
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mdx-m3-viewer
A WebGL viewer for MDX and M3 files used by the games Warcraft 3 and Starcraft 2 respectively.
MIT License
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dist/viewer.min.js does not exists
#81
linsmod
opened
1 year ago
1
Heya!
#80
arcman7
closed
1 year ago
1
Allow mdlxoptimizer to keep entries with 2 keyframes
#79
Retera
closed
1 year ago
1
maybe ground.vert.ts normal is wrong?
#78
ilimei
opened
2 years ago
0
Culling issue? The attached model disappears when its extents are clearly visible to the camera
#77
flowtsohg
opened
2 years ago
0
Sanity test: research vertices being stretched across the game world due to lack of animations
#76
flowtsohg
opened
3 years ago
0
Tracking: Add ramps, water waves, and shadows to the map viewer
#75
flowtsohg
opened
3 years ago
0
Tracking: Add missing Reforged W3C and WTG parsing
#74
flowtsohg
opened
3 years ago
0
Tracking: Research MDX geosets draw order (Shimmering Portal and Spirit Wyvern)
#73
flowtsohg
opened
3 years ago
0
Tracking: Huffman and ADPCM for MPQ
#72
flowtsohg
opened
3 years ago
0
Tracking: Particle2 and Ribbon issues (and other emitted objects?)
#71
flowtsohg
opened
3 years ago
0
How do you get an arbitrary model to walk around with animation?
#70
arcman7
closed
3 years ago
53
Allow sequence to be preserved through map update
#69
arcman7
closed
3 years ago
1
swirl behavior
#68
435352980
closed
3 years ago
8
Fix client examples
#67
arcman7
closed
3 years ago
4
Some portrait model problems
#66
jp06
closed
3 years ago
33
how can use this in es5?
#65
qq1053831109
closed
3 years ago
3
Feature/game
#64
arcman7
closed
3 years ago
0
Build Error: Can't resolve 'tga-js'
#63
arcman7
closed
3 years ago
1
Weird problem loading `Units\NightElf\Chimaera\Chimaera.mdx` model
#62
jp06
closed
3 years ago
4
Is it possible to make the viewer have transparent background?
#60
jp06
closed
3 years ago
19
how can use War3Map make extract w3x file to a dir?
#59
qq1053831109
closed
3 years ago
1
Increase player number for team color and glow.
#58
Ralle
closed
3 years ago
9
m3 models
#57
Ralle
closed
3 years ago
8
(Question) Adding arbitrary units/models to an already loaded map
#56
arcman7
closed
3 years ago
24
Viewer is just black for me
#55
Ralle
closed
3 years ago
3
Unknown tileset
#54
arcman7
closed
3 years ago
48
Fix read me
#53
arcman7
closed
3 years ago
6
Promise based loading
#52
flowtsohg
closed
3 years ago
0
Use TextDecoder and TextEncoder to support unicode
#51
flowtsohg
closed
3 years ago
1
pathSolver – return promise
#50
Ralle
closed
3 years ago
28
ParticleEmitter2 Width/Length inverted
#49
EzraZebra
closed
4 years ago
0
Empty texture path doesn't need to be written to MDL
#48
EzraZebra
closed
4 years ago
0
Minor mistake: TextureID capitalization in animationmap
#47
EzraZebra
closed
4 years ago
6
Layer flags mistake?
#46
EzraZebra
closed
4 years ago
2
MDLX Parser: writeMdx tangents & skin: write size?
#45
EzraZebra
closed
4 years ago
1
MDLX Parser: missing MDL format data
#44
EzraZebra
closed
3 years ago
24
MDLX Parser ParticleEmitter: writeMdl writes path with writeAttrib instead of writeStringAttrib
#43
EzraZebra
closed
4 years ago
1
Box and Plane are swapped for the MDL part of CollisionShape.
#42
flowtsohg
closed
4 years ago
0
UnknownChunk.writeMdx: this.chunk.byteLength -> this.getByteLength() ?
#41
EzraZebra
closed
4 years ago
7
Material priorityPlane Mdx read/write type mismatch (int32 <> uint32)
#40
EzraZebra
closed
4 years ago
1
Animation map: PRE2 Width and Length MDL tokens switched
#39
EzraZebra
closed
4 years ago
4
Update W3I
#38
cipherxof
closed
4 years ago
1
V5 beta
#37
flowtsohg
closed
4 years ago
0
small fixes
#36
cipherxof
closed
4 years ago
0
add export for TriggerData, fix some examples
#35
435352980
closed
4 years ago
2
some client example not working
#34
435352980
closed
4 years ago
2
clearColor not working
#33
435352980
closed
3 years ago
7
BindPose is float32[12] and not float32[16]
#32
Ralle
closed
4 years ago
1
Texture atlases should be generated on the GPU
#31
flowtsohg
closed
4 years ago
1
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