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fluffels
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straylight
Test-oriented ray tracer and NFF parser I wrote for my M.Sc.
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There's no HDR / Gamma Correction in the program.
#32
fluffels
closed
10 years ago
1
Ray depth is over incremented.
#31
fluffels
closed
10 years ago
1
Fresnel equations aren't taken into account.
#30
fluffels
closed
10 years ago
0
Ray depth limits are off by one.
#29
fluffels
closed
10 years ago
1
The balls scene is darker than the POVRay version.
#28
fluffels
opened
10 years ago
0
Investigate why primary rays are taking so long.
#27
fluffels
opened
10 years ago
0
Make amount of bounces configurable.
#26
fluffels
closed
10 years ago
0
Tree scene is messed up.
#25
fluffels
opened
10 years ago
3
Specular highlights are missing from the mount scene.
#24
fluffels
opened
10 years ago
0
Test replacement of STL types.
#23
fluffels
opened
10 years ago
0
Noise is present in some images.
#22
fluffels
closed
10 years ago
3
Transparency doesn't seem to be working 100%.
#21
fluffels
opened
10 years ago
5
Shadows are harsher than POVRay's.
#20
fluffels
closed
10 years ago
1
Fix comments.
#19
fluffels
opened
10 years ago
2
Replace libpng with stb_image_write
#18
fluffels
closed
10 years ago
0
Fix directory structure.
#17
fluffels
closed
10 years ago
0
Update README.
#16
fluffels
closed
10 years ago
1
Replace Makefile.
#15
fluffels
closed
3 years ago
1
Colours are much darker than POVRay version.
#14
fluffels
closed
10 years ago
5
Check normalizations.
#13
fluffels
opened
10 years ago
0
Update command-line arguments and usage message.
#12
fluffels
closed
10 years ago
1
Fix indentation.
#11
fluffels
opened
10 years ago
0
Reformat comments.
#10
fluffels
opened
10 years ago
2
Run this through valgrind.
#9
fluffels
opened
10 years ago
0
Run all of this code through lint.
#8
fluffels
opened
10 years ago
0
Get rid of the Light type.
#7
fluffels
opened
10 years ago
0
Replace colour type with a vec3.
#6
fluffels
opened
10 years ago
0
Purge object oriented programming constructs.
#5
fluffels
opened
10 years ago
0
Some files don't end in newlines.
#4
fluffels
closed
3 years ago
1
1920x1080 resolutions dont work.
#3
fluffels
closed
3 years ago
1
V1, V1.1 (and not so V1.2) of my implementation for this assignment
#2
arneschreuder
closed
10 years ago
2
Optimise render time for complex scenes by using an R*-Tree
#1
danini-the-panini
closed
10 years ago
5