A way to designate objects on the map to be hauled. Like steel slag to be hauled to a stockpile when your stockpile of it is below a certain threshold (same way as foresting, just marking slag to be hauled).
Also for chunks, allowing specific chunk types to be hauled when your storage of that one drops below a certain amount.
Auto Deconstruct
When ship chunks fall on the map, there could be a management job set to auto deconstruct these without you needing to go to it to do so.
Another possible option for this is to auto deconstruct ruins and ruin related floor tiles. Basically marks any unclaimed object for deconstruction.
Haul Jobs
A way to designate objects on the map to be hauled. Like steel slag to be hauled to a stockpile when your stockpile of it is below a certain threshold (same way as foresting, just marking slag to be hauled).
Also for chunks, allowing specific chunk types to be hauled when your storage of that one drops below a certain amount.
Auto Deconstruct
When ship chunks fall on the map, there could be a management job set to auto deconstruct these without you needing to go to it to do so.
Another possible option for this is to auto deconstruct ruins and ruin related floor tiles. Basically marks any unclaimed object for deconstruction.