fluffy-mods / Pharmacist

not all injuries are equal
Other
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per injury/condition setting #1

Closed RenaudF closed 6 years ago

RenaudF commented 7 years ago

It would be nice to have the option to right-click an injury and select treat with (none/herbal/etc..) that overrides the default/template. This would add flexibility and make edge cases / crises a lot easier to manage.

Perhaps injury is too granular though, but some way to bypass the template on ad-hoc basis would be handy, in the same vein as prioritising jobs for pawns.

FluffierThanThou commented 6 years ago

the main problem with that is that injuries aren't actually treated one-by-one. When a pawn goes to tend, he looks at the patient and decides what medicine to use, and how much of it he'll need, and then he'll treat everything.

This means that - even with pharmacist installed - the worst injury and the total bleedrate determine what medicine is used, for all injuries. Giving users the option to select per-condition medicine would give a false sense of control, as it would quite often be ignored.