Dying in a level sets you back quite a long way and feels frustrating. Let's try creating checkpoints at each safe square, so restarting only puts you back a little.
Related suggestion: penalise the player for making multiple tries to complete the level. E.g. fewer stars in their level rating, or set a maximum number of tries to complete the level (per-level lives system).
Dying in a level sets you back quite a long way and feels frustrating. Let's try creating checkpoints at each safe square, so restarting only puts you back a little.
Related suggestion: penalise the player for making multiple tries to complete the level. E.g. fewer stars in their level rating, or set a maximum number of tries to complete the level (per-level lives system).